Mastering CGI

Coming Soon

Due to the overwhelming success of Mastering V-Ray  we are preparing and developing a roadmap of courses that will encompass the entire CGI for print workflow. In partnership with world class colleagues we are extremely excited to share with you a small glimpse of our grand plan!


Mastering Lighting

-Available February 2015-
-Length: 12 months-

The finale lesson of Mastering V-Ray is a tie into the follow up course, Mastering Lighting. The course is structured around the process of lighting, shading and retouching scenes and utilises all the advanced knowledge taught in Mastering V-Ray. Built on the same format,  Mastering Lighting will run throughout 2015 with monthly lessons featuring advanced shading and lighting scenario’s
Course instructor: Mastering CGI


Mastering Retouching

-Available Q4, 2015-
-Length: 6 months-

More info available soon
Course instructor: Milton Menezes (Director, Light Farm Brazil)


Mastering Lighting: Automotive

-Available q3 2015-
-Length: 12 months-

Built specifically for studios working in the Automotive Industry, Mastering Lighting: Automotive breaks down my own personal car lighting workflow and aims to share with other studios the techniques and workflows I’ve developed at multiple world class retouching and cgi studios.
Course instructor: Mastering CGI


Mastering Game Art: Characters

-Available Q4 2015-
-Length: 12 months-

Designed by industry veteran Joseph Harford, a professional games and cinematic artist who has titles under his name such as Crysis, Ryse and Forza Horizon,  ‘Mastering Game Art: Characters’ takes the user through the entire process of building, texturing and prepping a next gen game character and assets for integration in modern game engines.
Joseph and I have known and worked with each other our entire careers and as an digital tutor himself I’m proud to welcome him to the Mastering CGI Family.
Course instructor: Joseph Harford


Mastering ZBrush

-Available Q4 2015-
-Length: TBA-

Instructed by Rafael Grassetti, Mastering ZBrush will bridge the gap between the modeling and shading pipeline.
The course breaks down the workflow that Rafael and I utilized on multiple jobs and aims to provide an insight into what real world production is truly like.
Course instructor: Rafael Grassetti

Contact me at

Email: admin@masteringcgi.com.au
Facebook Profile
Skype: Polyvore
Mobile: 0412581960